JUDGING PROCESS
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1. Application (Due on November 15th)

        The application will include the basic information of the team members as well as the information of their app: goals, target users, general description, and implementation details ( programming language, platforms, other technologies used, etc ). The implementation does not need be complete at this point.

2. First Round (November 18th – 22nd)

        Each competing team will be contacted to schedule a first round interview to ensure that all the requirements are satisfied and to evaluate the submission based on the following criteria (3 "I"s):

    • Innovation: How unique and creative is the app? Are there similar ideas out there? What makes the app better than others?
    • Integrity: How robust is the app? Is the app just a functioning prototype or well-tested and ready for release?
    • Impact: How useful is the app? Who will be using it? How will it change people’s lives and society?

      3. Final Round (December 5th)

              Each competing team will be assigned a demo space, where team members will demonstrate their apps for the duration of the session (2 hours). Each team will be responsible to bring the materials for their demonstrations, e.g. laptops, flat displays, tablet computers and other mobile devices. Judges (among the general audience) will visit the tables and assign scores to the apps based on the innovation, integrity, and impact of the app. s

ELIGIBILITY
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        At least one team member must be a full time SU student. Both graduate and undergraduate students are eligible. There is no limit on the number of team members. In order to receive an award, at least one team member must have the legal status to receive a monetary prize.

REQUIREMENTS
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  1. Each competing team must develop an app: a set of software programs that runs on one of the following platforms:
    • Web browsers: e.g. Firefox (“web app”)
    • Smart phones: e.g. iPhone (“mobile app”)
    • Tablet computers: e.g. iPad (“tablet app”)
    • Desktop operating systems: e.g. Windows (“desktop app”)
    • Programmable hardware platforms: e.g. Arduino
  2. The majority (more than 50%) of the code must be written during the 2012-2013 academic year by the SU students on the team.
  3. Each team must demonstrate the functioning app at the Demo Alley section of Entrepalooza, on the day of the competition, after passing the first round of judging.
  4. Each team can submit only one app and each individual in the competition can belong to only one team.
  5. Each application must include all the required information on the application form. The entire source code is not part of the application. However, the source code of the app must be accessible to the judges and organizers upon request after the submission through the period of competition.
  6. Each team must be the legal owner of the entire software submitted to the competition.
  7. A submission may be disqualified if it fails to comply with any of the requirements above.

judges
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Bill Neely
Account Executive
Bailey, Haskell & Lalonde
Jack Aboubut
Developer Evangelist
ooVoo

Noel Bonk
Tech Entrepreneur
Onroute Digital Media
Marcello Prattico
Director of Web Services
Syracuse University

Rob Grazioli
Partener / Designer
Rounded
Brian Weinreich
Partener / Developer
Rounded
© Syracuse University App Challenge 2013. All rights reserved